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| Movie Articles - Production Blog 5 |
Production
Blog # 5 - July 11th: Drawing Caspian - Part 2
DRAWING
CASPIAN (PART 2)
BY FREDERICO
D'ALLESANDRO (STORYBOARD ARTIST)
A storyboard is more than just a little drawing with a bunch of arrows
stuck to it. It's a tool that can transform words on paper into images
for everyone to see. While a script can be interpreted a million
different ways, a storyboard can literally put everyone 'on the same
page.'
When I got on the film, I was coming off the heels of another fantasy
movie and was excited to jump back into a world of magical creatures
and adventure. It's the kind of stuff I drew as a kid, late at night
while watching movies (so I guess not much has changed). Like the last
Narnia film, we'd be making an 'animatic' - essentially an animated
storyboard with sound effects, dialogue and music that can be cut
together as if it was the actual movie itself. The idea is to 'watch'
the movie before anything has been shot and therefore be able to make
decisions that normally come AFTER the real cameras have begun rolling.
It's a powerful way to pre-visualize a movie and for the artists who
make it, it's just plain fun. That's not to say that it's not a
challenging endeavor, because it definitely can be.
The
biggest challenge in making an animatic comes from what it does best:
it simulates the feeling of watching the movie, so it's taken more
literally than your normal storyboard. If the screen direction is
slightly off, or if there's an awkward cut, or if the blocking of the
characters isn't consistent - an animatic will isolate those mistakes.
To make an animatic that flows well, you've really got to be on your
game. You've got to think like a director (what's this scene about), a
cinematographer (how am I going to shoot it), an editor (how's it going
to cut), an actor (what's my motivation), a production designer (what's
it all going to look like), the caterer (what do I want for lunch).
When you make an animatic, you're 'filming' the movie on paper, so
you've got to be a one-man production team.
Going into the project, I decided that the best approach to the
animatic was to not make it like a slideshow (many animatics I've seen
are guilty of this), but to fully animate almost every frame. This adds
to the 'cinematic' effect that an animatic can provide. To do this more
effectively, I went to an all-digital approach, doing everything from
the drawing to the animating within Photoshop. This allowed me to reuse
backgrounds and characters, keeping everything on separate layers so
they'd be easier to move around and animate. Because animatic boards
involve a lot more drawing, I had to keep the process efficient as
humanly possible (yes, we storyboard artists ARE human).
For
any given shot, all kinds of animation could be happening, from facial
expression changes to character and camera movement - sometimes all at
the same time! For instance, let's say the script calls for Susan to
pull out an arrow and fire it into a bad guy. Rather than simply
covering the action, I want to make a meal out of it and try to bring
that moment to life by putting on my animator's cap. In a wide shot, I
animate Susan whipping around, seeing her expression change from scared
to determined. I animate her arm reaching back, pulling an arrow from
her quiver and stringing it to the bow as she steps forward, while
simultaneously the camera pushes in for dramatic emphasis.
Cut to an angle over Susan's shoulder and I animate the Bad Guy
charging forward. Susan fires and we see the arrow zip through the air,
sending the bad guy sprawling to the ground just in front of her as she
dives out of the way. The whole scene will be drawn like this, and
after the editors get their hands on it and work their magic, hopefully
it'll look and feel like watching a movie. The idea is to give Andrew
something that simulates the experience of watching the movie so he can
see how the story is flowing, and make changes to the script
accordingly. As this process continues, the story is improved, the
scenes take shape, and the storyboard artists all get gold stars and
weekly celebrations in their honor (well, not really, but we wouldn't
turn it down).
Now
that we're into production, I've shifted from drawing animatic boards
to shooting boards. Basically I'm adapting what we've already drawn to
match the actual locations and sets, re-blocking scenes and changing
camera angles. My other duties involve physically being there during
rehearsals to draw any changes that come up, think of cool shots that
they could use, and in between drawings, try to beat my Tetris
high-score.
So, that basically sums up what I've been doing since the summer of
'06. Three continents and thousands of drawings later, it's still a fun
ride. Narnia is a great place to call your office.
[ Read the rest of this article at Narnia.com
]
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